Lesson 1 - Reality codes -> Types
The code alone is, when it's short very easy. But when it gets longer, then you may get confused. So, they're types of reality codes. These types are very important for changing reality.
These are the 3 main types:
- Environment Type -> A type that explains the current Environment in numbers and letters. I expect around 450+ Characters. Short for ET
- Action->Reaction Type -> That what we learned so far. For example a Psi-Ball, which can do orders etc. for you. Expectation of 42 characters per Action->Reaction. But it could also happen that some ART's are longer then that. (This will be explained later, it's called: Addition/Linking of Reality codes. These can be longer than 42 characters)
- Emotional, Aura Type -> This is the type, which shows the aura in numbers. (Idea of my little computer: Showing the aura colors.) short: AT(Aura Type) or EMT(Emotional type)
I'm safe that there are a lot more types, but these are the commonly occuring ones.
Lesson 2 - Enviroment Type
Enviroment... I had the idea to make the current environment viewable, on my "Reality Viewer" (thanks for the name to Jetblackrlsh). This could allow me to generate a real-time 3D picture or video of the current environment, without being in the room.
The Envrionment has a expectation of around 450+ Characters if it's a normal room. <-> So, how does environment work? Well, we first have to know following!
- The ET Type isn't taking the actions of the environment, this does the ART Type, but it only takes one object!! (How ART Types take the environment action, will be explained later)
- The ET Type isn't also taking Aura Types.
- The ET Type contains the physical properties, color etc.
- The ET Type is a class, which means it's a abstraction of all objects.
So, I won't do alot with this type now. We will imagine following:
We're in a white room with 5 objects: A blue hammer, a red sofa, a green lamp, a bottle and orange glasses.
So, the code would be(Not a real reality code, but it should look like this:)
I decided to make that code like it would look like in an ET Type. So, following:
"32465abd38cd8c048d8548636963934689301009ab" <- Hammer.
"383583948c838520982942968239aa996570950970" <- The sofa.
"5907461842892938ad846989934968494689988781" <- the lamp
"4029306360387084549649386ac4d7357358486b34" <- Bottle
"382589acc8375873ccc834058920957838aca48348" <- Glasses
You see, only five objects with colors are making a whole bunch of code. Now Imagine the walls... oh god.
This would be terrible. My computer will just save the complete environment in the near of 130m for now.
Lesson 3 - AT : Aura Type
The Aura type, short: AT is a very short code(When going deeper, then longer).
The Aura type contains the Aura color, which is all. The EMT type is maybe more interesting for you.
It can show in numbers and letters the current emotion of everything that lives. However, the emotion code cannot be decrypted, since words alone don't describe emotions.
However, Aura types can be seen. Please don't forgot, that even the aura color has a little change. So red isn't exactly red on red Aura's. Some red is lighter, some darker. Even in very little detail. To find out if you're seeing an aura type, then just lookout for "acc", occurs everytime.
Codes for AT's:
"46884568945687acc" <- Normal red. Realize the commonly occuring parts like 4688 or 88 alone. Also, acc is a very important part.
"87468860940984acc" <- Normal blue. Again, you see that 88 occurs. The 6886 is a double burger. the two 6's are enclosing the 88.
"486458846737746acc" <- Normal Pink. The 6acc is occuring on all pinkish colors.
"486785885684885acc" <- Normal Orange. The 5885, is another double burger, but the very noticeable part of orange aura is the 4885 part. Sometimes numbers like 1884 or else will appear directly before the end of the code. Also, acc is the main notice.
"013959532599469acc" <- Normal Yellow. This is the only aura code, which doesn't has an eight in this number, but a zero and a burger + the 99.
"0000000000000001acc" <- Normal White. Very noticeable, however there is darker and lighter white. It will go by far like 0000000000000002acc, 0000000000000003acc etc.
"a02a395832858835acc" <- Normal green.
"4695865868863246acc" <- Magenta, pinkish color. Also, you see, it shows that magenta is a little pinkish color.
"1234584746736783aac" <- Normal brown. You see, the double burger 7367 is very noticeable, same for 3aac.
"0000535856884229aac" <- Silver. Easy explainable, since the 0000 are explaining that this is a darker gray, which is a darker white.
"0000000643865885aac" <- Gray. Explainable on the zero's + burger.
"29036876899087aacc" <- Violet. Funny code, because it's very confusing at the end.
"999999999999999acc" <- Full black. It can be noticed when you see more than 20 nines.
"19abdddb3548889acc" <- Normal gold. The abdddb part let you notice the golden color. Also, triple eight's are notice for gold.